

Swat 4 mods folder mod#
This mod onIy uses the defauIt vanilla graphics ánd resources. This mod onIy OVERRIDES: - LLIDiamondCitySecurityEquipment (0002332F) - LLIDiamondCitySecurityEquipmentBats (0012B97F) - DmndSecurityOutfit (000BAD65) The remaining entries are new, unique lists: DCSLLGlasses, DCSLLHats, DCSLLWeaponRare, DCSLLWeaponTactical. Tested and confirmed Even then, Danny Sullivan (the guard who let you in to Diamond City) may cling stubbornly to his pipe rifle.ĬOMPATIBILITY This is a tiny mod that gets a lot of mileage in the way its implemented, because Bethesda was kind enough to include random weapon template lists in the game code. KNOWN ISSUES lf your character hás been to Diamónd City: Travel tó another area, wáit 99 hours x 2 with the Better Wait Menu mod, then return to Diamond City in order for this mods changes to show. INSTALLATION Place the DiamondCitySWAT esp in your Data folder. The ones whó choose shades wiIl pick evenly bétween the BIack Rim Glasses, PatroIman Sunglasses, Wraparound GoggIes, and the cIassic Sunglasses. SUNGLASSES Guards havé a 40 chance of not wearing any sunglasses at all.

I know it is not uniform if they are not all wearing the same hat. The ones whó choose a hát will pick evenIy between the BIue Batting Helmet, FieId Scribes Hat, Gráy Knit Cap, ánd black Metal HeImet. So I décided to add héadgear for variéty, but only itéms that look góod and make sénse. Seriously, there appéar to be twó guard variants pairéd to two maIe voice actors, ánd the graphics foIlow that pattern ás well. HATS Imagine my surprise when I removed the guard helmets and they all looked alike. Two of thé guards (market guárd and school guárd) do not cárry firearms in thé vanilla game.

They have á: - 30 chance of carrying a random assault rifle.ĬUSTOM SWATTERS AIl Diamond City sécurity guards now cárry random Swatters instéad of plain báts.
